Friday, March 24, 2017

Camera Point Tutorial

Overview

In one of my recent projects, I created a room with a ping pong table situated in the center, where two floating ping pong paddles are competing in a short back-and-forth volley. I wanted both paddles to be constantly moving a little, just to show that both paddles were reacting to the ball going from one side to the other, then back. I decided to attach the paddles to cameras that point towards the ball constantly, so the paddles would always face the ball.


1. Designate one object to be what is focused on (the ball) and another object to be what will focus on the first object (the paddle).










2. Create a "Camera and Aim"







3. Position the camera on the 2nd object, oriented the same way. Then, put the camera's aim on the first object.









4. Open Outliner, find the 2 objects, the camera, and the camera's aim. Using the command key on Mac or control key on PC, drag the 2nd object onto the camera, then drag the camera's aim onto the 1st object.







5. Now, whenever you move the first object, the second object, which is attached to the camera now, will always face the first object.

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