Thursday, December 17, 2015

What Animation School should I go to?

When young animators get out of high school, they want to find a school that can teach them more about animation techniques so they can compete in the animating business. The only problem is that with thousands of animation schools in the United States, which one should you choose? Annie Gray wrote about how to choose the correct animation school for each person by asking yourself three questions.

Does the program teach all aspects of the art of animation?


When analyzing schools that you are considering going to, look at their curriculum carefully, because in many animation classes you don't even touch a computer for a whole year, while others jump right into animating on the computer. Some schools focus on 2D and 3D drawing, while others emphasize story boarding and color theory. Look at what foundation you would receive going to that particular school and go from there.

How much experience do the instructions have in the

animation industry?

Is the instructor actively animating, or have they stopped and haven't worked on any projects in 5 years? Are they employed elsewhere and what companies are they affiliated with? What credentials do they possess and how long have they been animating professionally? These are all important questions to ask yourself when determining what animation school to enroll in.


Where is the animation school located?

You need to understand that the perfect school for you may be hundreds of miles away from where you live, so you have to figure out a plan to either move closer to the school, or rule it out of your options. It is always better to move to more popular areas for animators so you have a better chance of being noticed and evaluated by others in the animation department.

Tuesday, December 15, 2015

How to Animate a Shape in Maya

Maya

Maya is a fun animating program that allows animators to work in 3D.  After creating a scene with objects in it, how do you animate those objects and take your still scene and make it a motion picture? It's a quick and easy process, but it can be a little hard to figure out at first.

Step 1: Choose a Shape to Animate








Step 2: Select the Animation Tab



Step 3: Choose the Keyframe Button 





Step 4: Move your Shape to the Initial Desired Position 
















Step 5: Select a New Frame Number for the next Keyframe Position 




Step 6: Move your Shape to the next Key Position













Step 7: Continue adding Keyframes after you Move your Shape







Step 8: Press the Play Button to Watch your Animation 



Friday, December 11, 2015

The Incredibles Review


The Incredibles

In The Incredibles, Pixar creates characters that have a personality that corresponds to their abilities as a super hero. The animators do a great job establishing the protagonist and the antagonist, and the story is easy to follow. Since it has a fun, family feel, the animation can be enjoyed by everyone. The story of the Incredibles opens up the imagination of the viewer by introducing super powers and advanced technology that are not realistic. I noticed that all of the characters are swift, nimble, and in some ways, "stretchy". This has taught me how important it is to try and fit the characteristics of a person or thing with their first and secondary movements.

The official description of the movie, written by Disney/Pixar:
Known to the world as superheroes Mr. Incredible and Elastigirl, Bob Parr and his wife Helen were among the world's greatest crime fighters, saving lives and battling evil on a daily basis. Fifteen years later, they have been forced to adopt civilian identities and retreat to the suburbs to live "normal" lives with their three kids, Violet, Dash and Jack-Jack. Itching to get back into action, Bob gets his chance when a mysterious communication summons him to a remote island for a top secret assignment.

http://movies.disney.com/the-incredibles

Wednesday, December 9, 2015

Doughnut Land

Doughnut Land

For about a month and a half I've been working on my project that required a beginning, middle, and end. The goal was to make a story with characters in a walking cycle and at least 3 camera angles throughout the animation. I had an idea to create multiple doughnut characters and put them in "Doughnut Land", a fictional sugar landscape. The first few days were spent making all of the visual aspects, which included backgrounds, characters, and effects. I tried to make sure that the characters looked and moved in a similar way, and didn't clash with the background colors.

Sound Effects

In my animation I incorporated about 18 different sounds, but they weren't the easiest to import. I got my music and sounds from ISM Films which we used some last year. I wanted the music to support whatever was going on in the story and sound effects that generated effect, but at the same time were fun and comical, since the whole animation was about walking and talking doughnuts.

Compositions

In order to create a story out of my animation, I had to create and synthesize 13 separated compositions with transitions between each of them. I needed to remember what order to put them in so my story made sense.

Timeline

The timing for my animation was crucial to the story so the viewer could understand the story. I spent more time on scenes with less action than at the very end in the final battle.